As part of the inaugural IRL Digital Festival at Brisbane Powerhouse, Electrofringe @ IRL is an exhibition that presents eight artists with works that respond to and reimagine the connections between the real and virtual, exploring alternate realities, from the artificial and the imagined to the everyday. Audiences are invited to experience new landscapes, to ponder whether there really is a difference between “here” and “there”. In this exhibition:+ Alrey Batol’s humorous installation “Museum Pieces” breathes new life into white goods and home appliances by changing them from functional to aesthetic objects, reinvigorating their value and purpose amidst a throwaway culture that favours techno-novelty.+ Sitting around the table is a familiar social ritual, but in this new work by Caitlin Franzmann the experience is altered and enhanced with a custom made, circular glass top table. Rather than converse verbally with your fellow table sitters, rest your head on the glass and have a listen. Sound is conducted as vibration using tactility transducer technology and you can hear these vibrations transferred through your skull and picked up by the inner ear.+ Christopher Howlett’s machinima video work “Metropolis: Part I-III” was created entirely in SimCity Societies and provides a meditative space for reflection on the disturbing comparisons between our real, lived urban experiences and the day-to-day mediated traumas broadcast to us from around the world.+ In Josh Harle’s projection work “Wish You Were Here” you can marvel at the super high definition photographic reconstruction of a Sydney graffiti tunnel that has since been painted over. This work serves as a virtual historical artefact, which you can even walk through with the help of an oculus rift: an act of literally walking through history.+ A site specific installation by Meagan Streader descends with the stairs to the lower ground of Brisbane Powerhouse, entangling you in a vortex of light as you enter the Electrofringe exhibition. Reminiscent of the landscape from the video game Portal, this work explores the concept of future worlds, mixing together geometric polyscapes and ideas of life and ‘spaces’ in the future as inspired by science fiction.+ With a talent for challenging notions of instinctive engineering and intuition, Michael Candy invites you to take a ride on “Universal Traveler”, a steampunk-inspired user-controlled mechanical walking chair.+ Tully Arnot presents “Meadow”, a mechanical installation made from 1,000 solar powered rotating display stands with green straws, designed to mimic the familiar digital computer imagery of grass blowing in an imperceptible breeze. Notice the touch of melancholic irony, in that Arnot has designed this “real life” grass to imitate virtual grass, which was originally designed to imitate real life grass.+ Warren Armstrong’s “Drawing Room” is an experimental installation that will allow drawings to be done in “thin air” and captured as marks in 3D space that can then be viewed using an oculus riftElectrofringe @ IRL opens on Thursday May 7 and continues until Sunday May 17, taking place on the lower floor of Brisbane Powerhouse. ABOUT IRL DIGITAL FESTIVALIRL Digital Festival is Brisbane Powerhouse’s inaugural celebration of video games, technology and art. The festival takes over the venue for 10 days and nights and everyone is invited to come and play.BRISBANE POWERHOUSE is an arts and cultural hub dedicated to contemporary culture and engaging experiences through its programming of unique events, exhibitions and festivals.